![]() ![]() ![]() Every time your planets have something new to build and you have somewhere to expand, look to get better ship upgrade, laser, and CP techs.Scout ships suck as combatants, but at least have 2 weapon slots.Look to upgrade the north side early and get early ships to go make the wars.Building a second booper early is better than spending the dust because you need the dust to rush your first outpost.Hero can stay out since he's an awesome fighter until the turn just before you finish MIC.My notes on the topics covered in this video: Turn 30 - upgraded ships, upgraded systems, upgraded weapons, upgraded planet settling.Discussion of optimal builds for early Sophon attack ships Turn 22 - Sophon attack ships with upgraded lasers unlocked.Turn 19 - finish "win 3 battles" Sophons quest.Turn 12 - Hero comes home at level 4 just in time. ![]() Turn 8 - fighting our neighbor for outposts.Getting a good start is key because Sophons are the strongest late game military race. I hope you would agree that it's worth it! (IMO it's the only way for these guys to keep up with other races). This is the longest of our videos because the Sophons take a ton of tweaking every turn to optimize. Extensive commentary on multiple Sophon-specific and general strategies. First 30 turns of 4XAlchemist playing Sophons from Endless Space 2 on Endless Difficulty with Hard Pirates.
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